//==============================================================================
// Cataphract_Anim.txt
//==============================================================================

import Cataphract_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
       set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_Walkb
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			tag FootstepLeft 0.10 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.50 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_DeathA
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.62 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand Sword hotspot
                                           connect frontabdomen blood hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_IdleA
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_AttackA
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.55 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_AttackB
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.68 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_AttackC
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_FlailA
ReplaceTexture Cavalry G Cataphract Iron/Cavalry G Cataphract Standard
				ReplaceTexture Cavalry G Cataphract Head Iron/Cavalry G Cataphract Head Bronze
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}
